Student Achievements

April 2, 2015 | Student Achievements, Three Across

Finding new ways to visualize the body: 3D surgical markings

Capstone Project: 3D Surgical Markings Using Intraoperative Navigation Client: Dr. Rob Stead, Research Physicist, Novadaq Technologies Inc. Student team: Prab Grewal, Sarah Holdijk, Rohit Singla, Kathy Xu Professor: Purang Abolmaesumi Surgeons use a number of different techniques to help them visualize the body like ultrasound imaging or x-rays.

April 2, 2015 | Student Achievements, Three Across

Better Diagnostic Tools for Restless Legs Syndrome

Capstone Project: Smartphone-Based Electromyography System for Screening Restless Leg Syndrome in Children Clients: Dr. Osman Ipsiroglu, Pediatrician and Clinical Associate Professor and Mr.

April 1, 2015 | Student Achievements

Extending the Reach of UBC's Laptop Orchestra

Capstone Project: Remote Image Manipulation   Client: Bob Pritchard and Keith Hamel, UBC Laptop Orchestra Student Team: Adam Berg, David Hu, Mike Jensen, Justin Siu Professor: Sid Fels Have you ever gone to an electronic music performance to watch a musician's transfixed, blue-lit face, hunched over a laptop, one or two knob twiddles the only

April 1, 2015 | Student Achievements

Repairing Canada's Aging Bridges

Capstone Project: Automated Bridge Image Analysis Using Drone Quadcopter Technology   Client: Gamal Mustapha, VP Program Management, SMT Research Ltd. Student Team: Shawn Yuan, Micah Leuba, Michael Li, Gregory Lee, Nico Simon Professor: Paul Lusina Maintaining public infrastructure is essential and unfortunately, costly.

March 31, 2015 | Student Achievements

Getting Power to the Internet of Things

Capstone Project: Power over Ethernet Controller   Clients: Professor Edmond Cretu, UBC

March 26, 2015 | Student Achievements

Adding a Sixth Sense: Air Quality

Capstone Project: Eco-tracking GIS software   Client: Kevin Hart, CEO, Tzoa Wearables Student Team: Erin Bush, Abraham Chan, Chun Kiet Leong, Rex Yeung Professor: Terry Lee TZOA is a wearable environment tracker able to measure a number of variables affecting the quality of our surroundings such as, air pollution, UV, humidity and many more.

February 12, 2015 | Student Achievements

Two of ECE's outstanding scholars contribute to UBC's Faces of Research

Standing (l-r): Toni Schmader, Jeremy Seamans, Christian Schoof, Carrie Ichikawa Jenkins, Srikantha Phani, Yvonne Lamers, Gabriela Cohen Freue, Carles Vilarino-Guell, Christina Laffin, Abel Rosado 
Seated (l-r): Jiaying Zhao, Carla Nappi, Susanne Clee, Martin Ordonez, Kiley Hamlin

January 21, 2015 | Student Achievements

Novel biosensor R&D partnership benefits researchers and industry

Professor Cheung and PhD candidate Jonas Flueckiger are working with Lumerical, Mentor Graphics and COMSOL to develop new biosensors. Jonas approach to sensors combines silicon photonics and microfluidics, a technology with broad chemical and biological applications. About his work with Lumerical Jonas says, “I got a lot of experience and knowledge by being in the company. I got feedback, not just about the software but also about my work. At the same time I could actually explain things to the people I worked with. We all benefited from what we learned.”

January 20, 2015 | Student Achievements

Samantha Grist | Better tools to study cancer | Microfuildic devices

Samantha Grist, one of ECE's Ph.D. candidates, will be speaking at this year's Society for Laboratory Automation and Screening Conference in February. Her research with Professor Karen Cheung in the Bio Medical Micro Devices Lab has reproduced conditions of hypoxia in a microfuildic device. Using this device, researchers can mimic conditions near tumors to better study the effects of cancer treatments.

January 7, 2015 | Student Achievements

Bringing Ad-hoc Cloudlets to Cloud Gaming Wins ECE Researchers 2 Best Paper Awards

There are some distinct advantages to cloud gaming. In this game design, service is delivered through wifi and computationally intensive tasks are assigned to resources in the cloud. Wifi and reduced hardware demands for the individual gamer makes gaming mobile. By moving from a product to a “gaming as service” model, game development is more cost effective because companies can use a “unified development process”, a more iterative incremental process. As always, there are trade offs.

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