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Gregor Miller has been a Research Fellow in the Department of Electrical and Computer Engineering at UBC since early 2008, working in the areas of Computer Vision, Computer Graphics and Human-Computer Interaction, and in particular the strands which connect them. Dr. Miller works in the Human Communication Technologies Laboratory as lead researcher for the MyView and OpenVL projects. Prior to coming to UBC Dr. Miller worked as a Research Fellow in Computer Science at the University of Dundee, designing multi-viewpoint camera systems. He received his Ph.D. in Computer Vision and Graphics from the University of Surrey and a BSc (Honours) in Computer Science and Mathematics from the University of Edinburgh. Dr. Miller has also been a visiting researcher at the Max Planck Institute for Computer Science, and worked for three years as a software developer.
Physical and virtual graphics I/O devices. The GKS standard Interactive graphics. Transformations, modelling, rendering algorithms for 2-D and 3-D graphics. Curves and surfaces. Credit will not be given for both CPSC 314 and EECE 478. Course Overview This course provides an introduction to the theory and practice of computer graphics, using OpenGL as the basis for learning graphics programming. Example applications will be developed in lectures using C++ and OpenGL to demonstrate the techniques being presented.