Abstract
Downloads
- Documentation
- Musical Examples
Images from IGGM
Publications
Contact Information
IGGM is a system that maps the interaction between two people to control a genetic process
for generating music. We start with a population of melodies encoded genetically. This population
is allowed to breed every biological cycle creating new members of the population based upon
the semantics of the spatial relationship between two people moving in a large, physical
space. A pre-specified hidden melody is used to select a melody from the population to play
every musical cycle. The overlapping of selected melodies provides an intriguing, textured
musical space.
Downloads
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| hidden.mid |
Here is an example of one hidden melody.
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| mutate1.mid |
Here is an example of some mutation away from the hidden melody.
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| crossover1.mid |
Here is an example of some cross-over away from the hidden melody.
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| hiddenTexture.mid |
Here is an example of texturing the hidden melody.
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| mutateTexture.mid |
Here is an example of evolving the population and texturing the played melody.
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Images from IGGM
Time line diagrams of some of the examples
Mutation 2

Texture Mutation Example

Here is a picture of the population as it is mutating:

Here is a picture of a hidden melody:

The GUI
Here are some screen shots of the interface:
The position tracking window. This shows the location of the two
objects being tracked. The front of the space or room is at the top
of the image.
The Genetic Interface:

A picture showing the system being used with two Polhemus Fastrak receivers:

Publications
| PDF | bibtex | Sidney S. Fels and Manzolli, Jonatas. Interactive, Evolutionary Textured Sound Composition. 6th Eurographics Workshop on Multimedia.
Pages 153-164. Sept. 2001. |
Contact Information
Sid Fels
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