Perspective viewing, anaglyph stereo or shutter glass stereo?

TitlePerspective viewing, anaglyph stereo or shutter glass stereo?
Publication TypeConference Paper
Year of Publication1996
AuthorsVolbracht, S., K. Shahrbabaki, G. Domik, and G. Fels
Conference NameVisual Languages, 1996. Proceedings., IEEE Symposium on
Pagination192 -193
Date Publishedsep.
Keywords3D display modes, abstract information spaces, anaglyph stereo, case study, data visualisation, data visualization, organic molecules, perspective viewing, shutter glass stereo, spatial information, stereo image processing, stereo viewing, user interfaces, visual languages

This paper describes a case study that assessed the strengths and weaknesses of 3D display modes: perspective viewing, anaglyph stereo and shutter glass stereo. We followed the hypothesis that stereo viewing allows a faster and more accurate recognition than the anaglyph and the perspective viewing. For our case study, we used organic molecules. Although these have inherent spatial information we think that results of these experiments are applicable to the visualization of abstract information spaces in VL


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